Feb 3, 2016 11:48:13 GMT -5 |
Post by Dmitri Novikoff on Feb 3, 2016 11:48:13 GMT -5
UPDATED 2/7/2016 (Credit to 'atomicwarkitten' for Assistance)
Stats are different for each status' class. Firstly, the stats, how to apply them and the limit will be covered, and then how they work for each status will be tackled. Stats govern the strengths of your character.
Application:
You start with 30 points distributed among all five stats. As you gain experience, you will be able to add more stats onto your profile in different areas. In the end, when you reach 3,000 EXP, you will have a total of 90 (Including your status bonus.) points to distribute among the stats. Below are the experience levels where you gain points, and how many you get to distribute. Each status also gains bonus stats, but they are added to the total amount of experience for each category, so the max is always 35. That's corrrect, you can't go past 35 stat.
Add Bonus Stats as a (+{STAT NUMBER}) next to your chosen points in your profile.
Armor and Weapon Bonus'
All armor gives a bonus amount of armor level. It can go past 35, but will only 'act' as being 35. Meaning, if you maxed out your armor and defense, you will still only count as being 35 stat level even though it would technically be 51 points. You may want to may your defense low at the start knowing 'someday' you'll get good armor, but be realistic here, you'd be an easy target with only 5 defense all the way to max experience. There will be weapons that also give stat boosts, but this weapons are only rewarded through events. All weapon and armor stat bonus' are labeled with a [ ] in your character's profile. Bonus weapon stats only apply if you're using them at the time of RP.
Twilight Bonus
+5 Strength, +5 Speed
Elite Normals
+5 Strength, +5 Intelligence
Normals
+10 Accuracy
Points Per 600 EXP
Stat Strength Levels
Thank You,
Your Administrator
Stats are different for each status' class. Firstly, the stats, how to apply them and the limit will be covered, and then how they work for each status will be tackled. Stats govern the strengths of your character.
Application:
You start with 30 points distributed among all five stats. As you gain experience, you will be able to add more stats onto your profile in different areas. In the end, when you reach 3,000 EXP, you will have a total of 90 (Including your status bonus.) points to distribute among the stats. Below are the experience levels where you gain points, and how many you get to distribute. Each status also gains bonus stats, but they are added to the total amount of experience for each category, so the max is always 35. That's corrrect, you can't go past 35 stat.
Add Bonus Stats as a (+{STAT NUMBER}) next to your chosen points in your profile.
Armor and Weapon Bonus'
All armor gives a bonus amount of armor level. It can go past 35, but will only 'act' as being 35. Meaning, if you maxed out your armor and defense, you will still only count as being 35 stat level even though it would technically be 51 points. You may want to may your defense low at the start knowing 'someday' you'll get good armor, but be realistic here, you'd be an easy target with only 5 defense all the way to max experience. There will be weapons that also give stat boosts, but this weapons are only rewarded through events. All weapon and armor stat bonus' are labeled with a [ ] in your character's profile. Bonus weapon stats only apply if you're using them at the time of RP.
Twilight Bonus
+5 Strength, +5 Speed
Elite Normals
+5 Strength, +5 Intelligence
Normals
+10 Accuracy
Points Per 600 EXP
- 600 EXP: 10EXP; Total of 40
- 1,200 EXP: 10EXP; Total of 50
- 1,800 EXP: 10EXP; Total of 60
- 2,400 EXP: 10EXP; Total of 70
- 3,000 EXP: 10EXP; Total of 80
Stat Strength Levels
- 0: You're a newbie to the skill. Can't do much toward it at all. Not recommended.
- 1: Average skill level.
- 2-5: Slightly above average. You can apply your skill slightly faster and more powerfully than average.
- 6-10: Above average. You're starting to get recognized for the skill. It's clear that you have some talent if anything.
- 11-15: You're considered rather talented in the skill.
- 16-20: You have well above average skill.
- 21-25: You might be considered a prodigy.
- 26-30: You're a genius in the skill. It's hard for others to overthrow your attempts.
- 31-34: While you lack severely in other skills, you're considered a master at these levels. You can easily outdo anyone else not at your ability level in this skill.
- 35: You're considered a fulfilled prodigy in the skill. Although you greatly lack in other skills, it's excessively hard to outdo your skill in this particular one unless they're at the same level.
Thank You,
Your Administrator